return {
	mod_name = {
		en = "Auto Ping 2.1",
		de = "Auto-Markierung",
		fr = "Marquage Automatique",
		ru = "Авто-Тег",
		["zh-cn"] = "自动标记",
	},
	mod_description = {
		en = "Automatically tags enemies \n includes enemy filtering and priority targeting. \n Shoutout to autotag for the ideas",
		de = "Markiert automatisch Feinde im Fadenkreuz, mit einer internen Abklingzeit, um Spam zu verhindern.\nDie Abklingzeit wird zurückgesetzt, wenn der markierte Feind stirbt.\nEnthält jetzt Feind-Filterung und Prioritäts-Zielen.",
		fr = "Marque automatiquement les ennemis dans le réticule, avec un temps de recharge interne pour éviter le spam.\nLe temps de recharge se réinitialise lorsque l'ennemi marqué meurt.\nInclut maintenant le filtrage des ennemis et le ciblage prioritaire.",
		ru = "Автоматически помечает врагов в прицеле, с внутренним кулдауном, чтобы предотвратить спам.\nКулдаун обновляется, когда помеченный враг умирает.\nТеперь включает фильтрацию врагов и приоритетное нацеливание.",
		["zh-cn"] = "自动标记准星中的敌人，并设置内部冷却以防止滥用。\n当标记的敌人死亡时，冷却刷新。现在包括敌人过滤和优先目标。\n汉化优化：苏格拉OwO",
	},
	cd = {
		en = "Cooldown (Seconds)",
		de = "Abklingzeit (Sekunden)",
		fr = "Temps de recharge (Secondes)",
		ru = "Перезарядка (Секунды)",
		["zh-cn"] = "冷却时间（秒）",
	},
	manualoverride = {
		en = "Override Manual Tag",
		de = "Manuelles Taggen überschreiben",
		fr = "Remplacer le marquage manuel",
		ru = "Принудительное ручное помечание",
		["zh-cn"] = "覆盖手动标记",
	},
	refresh = {
		en = "Refresh Cooldown",
		de = "Abklingzeit erneuern",
		fr = "Rafraîchir le temps de recharge",
		ru = "Обновить кулдаун",
		["zh-cn"] = "刷新冷却",
	},
	refresh_description = {
		en = "Refreshes tag cooldown when tag expires or death.",
		de = "Erneuert die Markierungs-Abklingzeit, wenn die Markierung abläuft oder das markierte Ziel stirbt.",
		fr = "Rafraîchit le temps de recharge du marquage lorsque le marquage expire ou que votre cible marquée meurt.",
		ru = "Обновляет кулдаун метки, когда метка истекает или помеченная цель умирает.",
		["zh-cn"] = "当标记过期或标记目标死亡时刷新标记冷却。",
	},
	filter_mode = {
		en = "Enemy Filter Mode",
		de = "Feind-Filtermodus",
		fr = "Mode de filtrage des ennemis",
		ru = "Режим фильтрации врагов",
		["zh-cn"] = "敌人过滤模式",
	},
	filter_mode_all_pingable = {
		en = "All Pingable Enemies",
		de = "Alle markierbaren Feinde",
		fr = "Tous les ennemis marquables",
		ru = "Все помечаемые враги",
		["zh-cn"] = "所有可标记敌人",
	},
	filter_mode_high_priority = {
		en = "High Priority Only",
		de = "Nur hohe Priorität",
		fr = "Haute priorité uniquement",
		ru = "Только высокий приоритет",
		["zh-cn"] = "仅高优先级",
	},
	filter_mode_specials_elites = {
		en = "Specials + Elites",
		de = "Spezialeinheiten + Eliten",
		fr = "Spéciaux + Élites",
		ru = "Специальные + Элитные",
		["zh-cn"] = "专家+精英",
	},
	filter_mode_custom = {
		en = "Custom Filter",
		de = "Benutzerdefinierter Filter",
		fr = "Filtre personnalisé",
		ru = "Пользовательский фильтр",
		["zh-cn"] = "自定义过滤器",
	},
	priority_targeting = {
		en = "Priority Targeting",
		de = "Prioritäts-Zielen",
		fr = "Ciblage prioritaire",
		ru = "Приоритетное нацеливание",
		["zh-cn"] = "优先目标",
	},
	priority_targeting_description = {
		en = "Switch to higher priority targets automatically. Bosses > High Priority > Medium Priority.",
		de = "Wechselt automatisch zu höheren Prioritätszielen. Bosse > Hohe Priorität > Mittlere Priorität.",
		fr = "Bascule automatiquement vers les cibles de priorité plus élevée. Boss > Haute priorité > Priorité moyenne.",
		ru = "Автоматически переключается на цели с более высоким приоритетом. Боссы > Высокий приоритет > Средний приоритет.",
		["zh-cn"] = "自动切换到更高优先级目标。首领 > 高优先级 > 中等优先级。",
	},
	companion_attack_mode = {
		en = "Companion Attack Commands",
		de = "Begleiter-Angriffsbefehle",
		fr = "Commandes d'attaque du compagnon",
		ru = "Команды атаки компаньона",
		["zh-cn"] = "狗子攻击命令（要给狗标记时启用）",
	},
	companion_attack_mode_description = {
		en = "Double-press ping to send companion attack commands to targeted enemies.",
		de = "Doppelklick auf Markierung, um Begleiter-Angriffsbefehle an markierte Feinde zu senden.",
		fr = "Double-clic sur le marquage pour envoyer des commandes d'attaque du compagnon aux ennemis ciblés.",
		ru = "Двойной клик по метке для отправки команд атаки компаньона на помеченных врагов.",
		["zh-cn"] = "启用狗子攻击命令的自动标记。",
	},
	debug_mode = {
		en = "Debug Mode",
		de = "Debug-Modus",
		fr = "Mode débogage",
		ru = "Режим отладки",
		["zh-cn"] = "调试模式",
	},
	debug_mode_description = {
		en = "Shows tagged enemy names in chat for debugging.",
		de = "Zeigt markierte Feindnamen im Chat für Debugging.",
		fr = "Affiche les noms des ennemis marqués dans le chat pour le débogage.",
		ru = "Показывает имена помеченных врагов в чате для отладки.",
		["zh-cn"] = "在聊天中显示标记的敌人名称以进行调试。",
	},
	-- Priority level options
	priority_settings_header = {
		en = "Enemy Priority Settings",
		de = "Feind-Prioritäts-Einstellungen",
		fr = "Paramètres de priorité des ennemis",
		ru = "Настройки приоритета врагов",
		["zh-cn"] = "敌人优先级设置",
	},
	priority_high = {
		en = "High Priority",
		de = "Hohe Priorität",
		fr = "Haute priorité",
		ru = "Высокий приоритет",
		["zh-cn"] = "高优先级",
	},
	priority_medium = {
		en = "Medium Priority",
		de = "Mittlere Priorität",
		fr = "Priorité moyenne",
		ru = "Средний приоритет",
		["zh-cn"] = "中等优先级",
	},
	priority_disabled = {
		en = "Disabled",
		de = "Deaktiviert",
		fr = "Désactivé",
		ru = "Отключено",
		["zh-cn"] = "禁用",
	},
	-- Boss enemy priority settings (NEW)
	priority_chaos_beast_of_nurgle = {
		en = "Beast of Nurgle Priority",
		de = "Bestie von Nurgle Priorität",
		fr = "Priorité Bête de Nurgle",
		ru = "Приоритет Зверь Нургла",
		["zh-cn"] = "纳垢兽优先级",
	},
	priority_chaos_plague_ogryn = {
		en = "Plague Ogryn Priority",
		de = "Pest-Ogryn Priorität",
		fr = "Priorité Ogryn pestiféré",
		ru = "Приоритет Чумной огрин",
		["zh-cn"] = "瘟疫欧格林优先级",
	},
	priority_chaos_daemonhost = {
		en = "Daemonhost Priority",
		de = "Dämonenwirt Priorität",
		fr = "Priorité Hôte démoniaque",
		ru = "Приоритет Демонхост",
		["zh-cn"] = "恶魔宿主优先级",
	},
	priority_chaos_spawn = {
		en = "Chaos Spawn Priority",
		de = "Chaos-Brut Priorität",
		fr = "Priorité Rejeton du chaos",
		ru = "Приоритет Порождение хаоса",
		["zh-cn"] = "混沌卵优先级",
	},
	-- High Priority Enemies (Specials/Disablers)
	priority_renegade_berzerker = {
		en = "Armored Rager Priority",
		de = "Kultist-Flammenwerfer Priorität",
		fr = "Priorité Lanceur de flammes cultiste",
		ru = "Приоритет Культист-огнеметчик",
		["zh-cn"] = "血痂狂暴者优先级",
	},
	priority_cultist_berzerker = {
		en = "Naked Rager Priority",
		de = "Kultist-Flammenwerfer Priorität",
		fr = "Priorité Lanceur de flammes cultiste",
		ru = "Приоритет Культист-огнеметчик",
		["zh-cn"] = "渣滓狂暴者优先级",
	},
	priority_cultist_flamer = {
		en = "Cultist Flamer Priority",
		de = "Kultist-Flammenwerfer Priorität",
		fr = "Priorité Lanceur de flammes cultiste",
		ru = "Приоритет Культист-огнеметчик",
		["zh-cn"] = "渣滓火焰兵优先级",
	},
	priority_renegade_flamer = {
		en = "Renegade Flamer Priority",
		de = "Abtrünniger Flammenwerfer Priorität",
		fr = "Priorité Lanceur de flammes renégat",
		ru = "Приоритет Ренегат-огнеметчик",
		["zh-cn"] = "血痂火焰兵优先级",
	},
	priority_renegade_netgunner = {
		en = "Renegade Netgunner Priority",
		de = "Abtrünniger Netzschütze Priorität",
		fr = "Priorité Tireur de filet renégat",
		ru = "Приоритет Ренегат-сетчик",
		["zh-cn"] = "血痂陷阱手优先级",
	},
	priority_renegade_sniper = {
		en = "Renegade Sniper Priority",
		de = "Abtrünniger Scharfschütze Priorität",
		fr = "Priorité Tireur d'élite renégat",
		ru = "Приоритет Ренегат-снайпер",
		["zh-cn"] = "血痂狙击手优先级",
	},
	priority_cultist_grenadier = {
		en = "Cultist Grenadier Priority",
		de = "Kultist-Grenadier Priorität",
		fr = "Priorité Grenadier cultiste",
		ru = "Приоритет Культист-гренадер",
		["zh-cn"] = "渣滓轰炸者优先级",
	},
	priority_renegade_grenadier = {
		en = "Renegade Grenadier Priority",
		de = "Abtrünniger Grenadier Priorität",
		fr = "Priorité Grenadier renégat",
		ru = "Приоритет Ренегат-гренадер",
		["zh-cn"] = "血痂轰炸者优先级",
	},
	priority_chaos_hound = {
		en = "Chaos Hound Priority",
		de = "Chaos-Hund Priorität",
		fr = "Priorité Chien du chaos",
		ru = "Приоритет Хаос-пес",
		["zh-cn"] = "瘟疫猎犬优先级",
	},
	priority_chaos_poxwalker_bomber = {
		en = "Poxwalker Bomber Priority",
		de = "Poxwalker-Bomber Priorität",
		fr = "Priorité Bombardier poxwalker",
		ru = "Приоритет Поксвокер-подрывник",
		["zh-cn"] = "瘟疫自爆者优先级",
	},
	-- Medium Priority Enemies (Elites)
	priority_renegade_gunner = {
		en = "Renegade Gunner Priority",
		de = "Abtrünniger Schütze Priorität",
		fr = "Priorité Artilleur renégat",
		ru = "Приоритет Ренегат-пулеметчик",
		["zh-cn"] = "血痂炮手优先级",
	},
	priority_cultist_gunner = {
		en = "Cultist Gunner Priority",
		de = "Kultist-Schütze Priorität",
		fr = "Priorité Artilleur cultiste",
		ru = "Приоритет Культист-пулеметчик",
		["zh-cn"] = "渣滓炮手优先级",
	},
	priority_renegade_shocktrooper = {
		en = "Renegade Shocktrooper Priority",
		de = "Abtrünniger Sturmsoldat Priorität",
		fr = "Priorité Soldat d'assaut renégat",
		ru = "Приоритет Ренегат-штурмовик",
		["zh-cn"] = "血痂霰弹枪手优先级",
	},
	priority_cultist_shocktrooper = {
		en = "Cultist Shocktrooper Priority",
		de = "Kultist-Sturmsoldat Priorität",
		fr = "Priorité Soldat d'assaut cultiste",
		ru = "Приоритет Культист-штурмовик",
		["zh-cn"] = "渣滓霰弹枪手优先级",
	},
	priority_chaos_ogryn_executor = {
		en = "Chaos Ogryn Executor Priority",
		de = "Chaos-Ogryn-Henker Priorität",
		fr = "Priorité Exécuteur Ogryn du chaos",
		ru = "Приоритет Хаос-огрин-палач",
		["zh-cn"] = "粉碎者优先级",
	},
	priority_chaos_ogryn_gunner = {
		en = "Chaos Ogryn Gunner Priority",
		de = "Chaos-Ogryn-Schütze Priorität",
		fr = "Priorité Artilleur Ogryn du chaos",
		ru = "Приоритет Хаос-огрин-пулеметчик",
		["zh-cn"] = "收割者优先级",
	},
	priority_chaos_ogryn_bulwark = {
		en = "Chaos Ogryn Bulwark Priority",
		de = "Chaos-Ogryn-Bollwerk Priorität",
		fr = "Priorité Rempart Ogryn du chaos",
		ru = "Приоритет Хаос-огрин-бастион",
		["zh-cn"] = "盾卫优先级",
	},
	priority_renegade_executor = {
		en = "Renegade Executor Priority",
		de = "Abtrünniger Henker Priorität",
		fr = "Priorité Exécuteur renégat",
		ru = "Приоритет Ренегат-палач",
		["zh-cn"] = "血痂重锤兵优先级",
	},
	priority_cultist_mutant = {
		en = "Cultist Mutant Priority",
		de = "Kultist-Mutant Priorität",
		fr = "Priorité Mutant cultiste",
		ru = "Приоритет Культист-мутант",
		["zh-cn"] = "变种人优先级",
	},
	-- Individual enemy type settings (Legacy custom mode)
	tag_cultist_flamer = {
		en = "Cultist Flamer",
		de = "Kultist-Flammenwerfer",
		fr = "Lanceur de flammes cultiste",
		ru = "Культист-огнеметчик",
		["zh-cn"] = "渣滓火焰兵",
	},
	tag_renegade_flamer = {
		en = "Renegade Flamer",
		de = "Abtrünniger Flammenwerfer",
		fr = "Lanceur de flammes renégat",
		ru = "Ренегат-огнеметчик",
		["zh-cn"] = "血痂火焰兵",
	},
	tag_renegade_netgunner = {
		en = "Renegade Netgunner",
		de = "Abtrünniger Netzschütze",
		fr = "Tireur de filet renégat",
		ru = "Ренегат-сетчик",
		["zh-cn"] = "血痂陷阱手",
	},
	tag_renegade_sniper = {
		en = "Renegade Sniper",
		de = "Abtrünniger Scharfschütze",
		fr = "Tireur d'élite renégat",
		ru = "Ренегат-снайпер",
		["zh-cn"] = "血痂狙击手",
	},
	tag_cultist_grenadier = {
		en = "Cultist Grenadier",
		de = "Kultist-Grenadier",
		fr = "Grenadier cultiste",
		ru = "Культист-гренадер",
		["zh-cn"] = "渣滓轰炸者",
	},
	tag_renegade_grenadier = {
		en = "Renegade Grenadier",
		de = "Abtrünniger Grenadier",
		fr = "Grenadier renégat",
		ru = "Ренегат-гренадер",
		["zh-cn"] = "血痂轰炸者",
	},
	tag_renegade_gunner = {
		en = "Renegade Gunner",
		de = "Abtrünniger Schütze",
		fr = "Artilleur renégat",
		ru = "Ренегат-пулеметчик",
		["zh-cn"] = "血痂炮手",
	},
	tag_cultist_gunner = {
		en = "Cultist Gunner",
		de = "Kultist-Schütze",
		fr = "Artilleur cultiste",
		ru = "Культист-пулеметчик",
		["zh-cn"] = "渣滓炮手",
	},
	tag_renegade_shocktrooper = {
		en = "Renegade Shocktrooper",
		de = "Abtrünniger Sturmsoldat",
		fr = "Soldat d'assaut renégat",
		ru = "Ренегат-штурмовик",
		["zh-cn"] = "血痂霰弹枪手",
	},
	tag_cultist_shocktrooper = {
		en = "Cultist Shocktrooper",
		de = "Kultist-Sturmsoldat",
		fr = "Soldat d'assaut cultiste",
		ru = "Культист-штурмовик",
		["zh-cn"] = "渣滓霰弹枪手",
	},
	tag_chaos_hound = {
		en = "Chaos Hound",
		de = "Chaos-Hund",
		fr = "Chien du chaos",
		ru = "Хаос-пес",
		["zh-cn"] = "瘟疫猎犬",
	},
	tag_chaos_ogryn_executor = {
		en = "Chaos Ogryn Executor",
		de = "Chaos-Ogryn-Henker",
		fr = "Exécuteur Ogryn du chaos",
		ru = "Хаос-огрин-палач",
		["zh-cn"] = "粉碎者",
	},
	tag_chaos_ogryn_gunner = {
		en = "Chaos Ogryn Gunner",
		de = "Chaos-Ogryn-Schütze",
		fr = "Artilleur Ogryn du chaos",
		ru = "Хаос-огрин-пулеметчик",
		["zh-cn"] = "收割者",
	},
	tag_chaos_poxwalker_bomber = {
		en = "Poxwalker Bomber",
		de = "Poxwalker-Bomber",
		fr = "Bombardier poxwalker",
		ru = "Поксвокер-подрывник",
		["zh-cn"] = "瘟疫自爆者",
	},
	tag_chaos_ogryn_bulwark = {
		en = "Chaos Ogryn Bulwark",
		de = "Chaos-Ogryn-Bollwerk",
		fr = "Rempart Ogryn du chaos",
		ru = "Хаос-огрин-бастион",
		["zh-cn"] = "盾卫",
	},
	tag_renegade_executor = {
		en = "Renegade Executor",
		de = "Abtrünniger Henker",
		fr = "Exécuteur renégat",
		ru = "Ренегат-палач",
		["zh-cn"] = "血痂重锤兵",
	},
	tag_chaos_spawn = {
		en = "Chaos Spawn",
		de = "Chaos-Brut",
		fr = "Rejeton du chaos",
		ru = "Порождение хаоса",
		["zh-cn"] = "混沌卵",
	},
	tag_cultist_mutant = {
		en = "Cultist Mutant",
		de = "Kultist-Mutant",
		fr = "Mutant cultiste",
		ru = "Культист-мутант",
		["zh-cn"] = "变种人",
	},
	tag_cultist_berzerker = {
		en = "Naked Rager",
		de = "Kultist-Mutant",
		fr = "Mutant cultiste",
		ru = "Культист-мутант",
		["zh-cn"] = "渣滓狂暴者",
	},
	tag_renegade_berzerker = {
		en = "Armored Rager",
		de = "Kultist-Mutant",
		fr = "Mutant cultiste",
		ru = "Культист-мутант",
		["zh-cn"] = "血痂狂暴者",
	},
		-- Boss enemies for custom mode (NEW)
	tag_chaos_beast_of_nurgle = {
		en = "Beast of Nurgle",
		de = "Bestie von Nurgle",
		fr = "Bête de Nurgle",
		ru = "Зверь Нургла",
		["zh-cn"] = "纳垢兽",
	},
	tag_chaos_plague_ogryn = {
		en = "Plague Ogryn",
		de = "Pest-Ogryn",
		fr = "Ogryn pestiféré",
		ru = "Чумной огрин",
		["zh-cn"] = "瘟疫欧格林",
	},
	tag_chaos_daemonhost = {
		en = "Daemonhost",
		de = "Dämonenwirt",
		fr = "Hôte démoniaque",
		ru = "Демонхост",
		["zh-cn"] = "恶魔宿主",
	}
}