return {
	mod_name = {
		en = "LessAnnoyingArbites",
		["zh-cn"] = "法务官特效优化",
	},
mod_description = {
	en = "LessAnnoyingArbites description",
	["zh-cn"] = "法务官设置与特效优化\n汉化：苏格拉OwO",
},
setting_enable_attack = {
	en = "Enable attack keybind and required hooked functions",
	["zh-cn"] = "启用攻击键绑定及所需钩子函数",
},
setting_func_attack = {
	en = "Order Dog to Attack your Pinged(Tagged) Target",
	["zh-cn"] = "命令猎犬攻击已标记目标",
},
setting_func_attack_single_press = {
	en = "Ping/Tag and Order Dog to Attack your Pinged(Tagged) Target IF ANY",
	["zh-cn"] = "单击标记并命令猎犬攻击目标（若存在已标记目标）",
},
setting_enable_tag_double_tap = {
	en = "Enable Ping/Tag key Double Tap for Dog Attack",
	["zh-cn"] = "启用双击标记键发动猎犬攻击",
},
setting_tag_double_tap_delay = {
	en = "Double Tap Delay (seconds, 0.3s=300ms)",
	["zh-cn"] = "双击间隔（秒，0.3秒=300毫秒）",
},
setting_tag_double_tap_delay_tooltip = {
	en = "Try 0.200s or <0.175s if you're quick. The default of 300 is a tad slow so even 250 is better",
	["zh-cn"] = "推荐尝试0.200秒，手速快可设<0.175秒。默认300毫秒较慢，250毫秒更佳",
},

-- 轮廓组设置 --
setting_enable_outline_colors = {
	en = "Override Arbites and Dog Outline Colors",
	["zh-cn"] = "覆盖法务官与猎犬轮廓颜色",
},
setting_dog_target_outline_color = {
	en = "Dog's Target Outline",
	["zh-cn"] = "猎犬目标轮廓",
},
setting_dog_outline_color = {
	en = "YOUR dog's Outline",
	["zh-cn"] = "己方猎犬轮廓",
},
setting_dog_other_outline_color = {
	en = "Allied Dog Outline",
	["zh-cn"] = "盟友猎犬轮廓",
},
setting_adamant_mark_outline_color = {
	en = "Execution Order Marked Target Outline",
	["zh-cn"] = "处决指令标记目标轮廓",
},
setting_enable_dog_outline = {
	en = "Toggle YOUR Dog's Outline",
	["zh-cn"] = "切换己方猎犬轮廓显示",
},
setting_enable_dog_others_outline = {
	en = "Toggle Allied (not yours) Dog Outlines",
	["zh-cn"] = "切换盟友猎犬轮廓显示",
},
setting_horde_remaining_outline_color = {
	en = "Mortis Trial Remaining Enemy Outline Colors (to avoid clashes)",
	["zh-cn"] = "死灵试炼残敌轮廓颜色（防冲突）",
},

-- 特效组设置 --
setting_skip_screenspace_vfx = {
	en = "Don't create any Arbites screenspace VFX",
	["zh-cn"] = "禁用所有法务官屏幕特效",
},
setting_impact_unchanged = {
	en = "Unchanged",
	["zh-cn"] = "保持原有效果",
},
setting_impact_lasgun = {
	en = "Lasgun (Red lighting)",
	["zh-cn"] = "激光枪（红光特效）",
},
setting_impact_lasgun_big = {
	en = "Big Lasgun (Red lighting)",
	["zh-cn"] = "重型激光枪（红光特效）",
},
setting_impact_dust = {
	en = "Dust (no lighting but small cloud)",
	["zh-cn"] = "尘土（无光效但有尘云）",
},
setting_impact_spark = {
	en = "Spark",
	["zh-cn"] = "火花特效",
},
setting_impact_metal = {
	en = "Spark/Metal Impact (no lighting)",
	["zh-cn"] = "金属撞击火花（无光效）",
},
setting_impact_shield = {
	en = "Captain Void Shield Hit",
	["zh-cn"] = "队长虚空盾命中特效",
},
setting_impact_autopistol = {
	en = "Autopistol Muzzle Flash",
	["zh-cn"] = "自动手枪枪口焰",
},

-- 功能组分类 --
setting_group_mines = {
	en = "Mines",
	["zh-cn"] = "地雷设置",
},
setting_group_nuncio = {
	en = "Nuncio-Acquila Drone",
	["zh-cn"] = "传谕天鹰",
},
setting_group_dog = {
	en = "Dog",
	["zh-cn"] = "猎犬设置",
},
setting_group_outlines = {
	en = "Outlines",
	["zh-cn"] = "轮廓设置",
},
setting_group_impact = {
	en = "Impact and Special VFX (hits)",
	["zh-cn"] = "命中特效设置",
},

-- 高级特效控制 --
setting_enable_impact_vfx = {
	en = "Allow Override of Impact(hits) and Special VFX ",
	["zh-cn"] = "启用命中及特殊特效覆盖",
},
setting_impact_maul_special = {
	en = "Arbites Maul Special Attack flashing VFX ",
	["zh-cn"] = "法务官震慑锤特殊攻击闪光特效",
},
setting_impact_shock = {
	en = "Arbites Maul Impacts from Regular Attacks",
	["zh-cn"] = "法务官震慑锤普攻击中特效",
},
setting_impact_shield_special = {
	en = "Shield Charged Self Hit on Shield flashing VFX ",
	["zh-cn"] = "护盾充能攻击闪光特效",
},
setting_enable_screenspace_vfx = {
	en = "Arbites Screenspace Effects (edges of screen)",
	["zh-cn"] = "法务官屏幕边缘特效",
},

-- 设备特效覆写 --
setting_replace_mine_vfx = {
	en = "Replace Shock Mine tendrils with psyker no-target non-strobing VFX (and no light)",
	["zh-cn"] = "将电击地雷触须替换为灵能无目标锁定无频闪特效（无光源）",
},
setting_enable_mine_vfx = {
	en = "Default Shock Mine VFX Visibility(if not replaced)",
	["zh-cn"] = "默认电击地雷特效可见性（未替换时）",
},
setting_nuncio_visible = {
	en = "Drone Unit Visibility",
	["zh-cn"] = "天鹰单位可见性",
},
setting_nuncio_enable_scan_vfx = {
	en = "Toggle Floodlight and Downward pulsing expanding rings",
	["zh-cn"] = "切换探照灯及向下脉冲扩散环特效",
},
setting_nuncio_override = {
	en = "Override Drone Z axis (Height)",
	["zh-cn"] = "覆写天鹰Z轴（高度）",
},
setting_nuncio_offset = {
	en = "Drone Z axis (Height) Offset from default",
	["zh-cn"] = "天鹰Z轴（高度）偏移量",
},
}
