return {
    mod_name = {
        en = "SuperFlashlight",
        ["zh-cn"] = "超级手电筒 全局灯",
    },
    mod_description = {
        en = "Customize the parameters of the flashlight",
        ["zh-cn"] = "自定义手电筒的参数，以及开启全局灯，打停电图很好用",
    },
    first_person = {
        en = "First Person",
        ["zh-cn"] = "第一人称",
    },
    third_person = {
        en = "Third Person (What you see when someone else turns on a flashlight)",
        ["zh-cn"] = "第三人称 （其他人开手电时你看到的样子）",
    },
    flicker = {
        en = "Flicker",
        ["zh-cn"] = "闪烁特效",
    },
    first_person_casts_shadows = {
        en = "Casts Shadows",
        ["zh-cn"] = "投射阴影",
    },
    first_person_spot_reflector = {
        en = "Spot Reflector",
        ["zh-cn"] = "反光",
    },
    first_person_spot_angle_max = {
        en = "Spot Angle Max",
        ["zh-cn"] = "光线强度降低为零的锥角",
    },
    first_person_spot_angle_min = {
        en = "Spot Angle Min",
        ["zh-cn"] = "光线强度开始减弱的锥角",
    },
    first_person_falloff_far = {
        en = "Falloff Far",
        ["zh-cn"] = "光线强度降低为零的距离",
    },
    first_person_falloff_near = {
        en = "Falloff Near",
        ["zh-cn"] = "光线强度开始减弱的距离",
    },
    first_person_intensity = {
        en = "Intensity",
        ["zh-cn"] = "光线强度",
    },
    first_person_volumetric_intensity = {
        en = "Volumetric Intensity",
        ["zh-cn"] = "体积光强度",
    },
    first_person_color_temperature = {
        en = "Color Temperature",
        ["zh-cn"] = "色温",
    },
    first_person_ies_profile = {
        en = "IES Profile",
        ["zh-cn"] = "IES文件",
    },
    third_person_casts_shadows = {
        en = "Casts Shadows",
        ["zh-cn"] = "投射阴影",
    },
    third_person_spot_reflector = {
        en = "Spot Reflector",
        ["zh-cn"] = "反光",
    },
    third_person_spot_angle_max = {
        en = "Spot Angle Max",
        ["zh-cn"] = "光线强度降低为零的锥角",
    },
    third_person_spot_angle_min = {
        en = "Spot Angle Min",
        ["zh-cn"] = "光线强度开始减弱的锥角",
    },
    third_person_falloff_far = {
        en = "Falloff Far",
        ["zh-cn"] = "光线强度降低为零的距离",
    },
    third_person_falloff_near = {
        en = "Falloff Near",
        ["zh-cn"] = "光线强度开始减弱的距离",
    },
    third_person_intensity = {
        en = "Intensity",
        ["zh-cn"] = "光线强度",
    },
    third_person_volumetric_intensity = {
        en = "Volumetric Intensity",
        ["zh-cn"] = "体积光强度",
    },
    third_person_color_temperature = {
        en = "Color Temperature",
        ["zh-cn"] = "色温",
    },
    third_person_ies_profile = {
        en = "IES Profile",
        ["zh-cn"] = "IES文件",
    },
    flicker_chance = {
        en = "Chance",
        ["zh-cn"] = "几率",
    },
    flicker_chance_description = {
        en = "1 is 100%",
        ["zh-cn"] = "1为100%",
    },
    flicker_fade_out = {
        en = "Fade Out",
        ["zh-cn"] = "淡出",
    },
    flicker_frequence_multiplier = {
        en = "Frequency Multiplier",
        ["zh-cn"] = "频率乘数",
    },
    flicker_min_octave_percentage = {
        en = "Min Octave Percentage",
        ["zh-cn"] = "最小八度百分比",
    },
    flicker_octaves = {
        en = "Octaves",
        ["zh-cn"] = "八度",
    },
    flicker_persistance = {
        en = "Persistence",
        ["zh-cn"] = "持续性",
    },
    flicker_duration_max = {
        en = "Duration Max",
        ["zh-cn"] = "最大持续时间",
    },
    flicker_duration_min = {
        en = "Duration Min",
        ["zh-cn"] = "最小持续时间",
    },
    flicker_interval_max = {
        en = "Interval Max",
        ["zh-cn"] = "最大间隔时间",
    },
    flicker_interval_min = {
        en = "Interval Min",
        ["zh-cn"] = "最小间隔时间",
    },
    battery = {
        en = "Batteries (Extended Weapon Customization)",
        ["zh-cn"] = "电池（武器自定义扩展）",
    },
    battery_max = {
        en = "Battery Life",
        ["zh-cn"] = "电池容量",
    },
    battery_drain = {
        en = "Battery Drain (every 100 milliseconds)",
        ["zh-cn"] = "电池消耗速度（每100毫秒）",
    },
    battery_charge = {
        en = "Battery Charge (every 100 milliseconds)",
        ["zh-cn"] = "电池恢复速度（每100毫秒）",
    },
    fov_light = {
        en = "FOV Light",
        ["zh-cn"] = "视野灯（即全局灯，开启后只能在任务外关闭）",
    },
    fov_light_omni = {
        en = "Omnidirectional Light",
        ["zh-cn"] = "全向光",
    },
    fov_light_omni_description = {
        en = "After turnoff, it needs to be reloaded to take effect",
        ["zh-cn"] = "修改后需要重新加载才能生效",
    },
    fov_light_omni_casts_shadows = {
        en = "Casts Shadows",
        ["zh-cn"] = "投射阴影",
    },
    fov_light_omni_spot_reflector = {
        en = "Spot Reflector",
        ["zh-cn"] = "反光",
    },
    fov_light_omni_falloff_far = {
        en = "Falloff Far",
        ["zh-cn"] = "光线强度降低为零的距离",
    },
    fov_light_omni_falloff_near = {
        en = "Falloff Near",
        ["zh-cn"] = "光线强度开始减弱的距离",
    },
    fov_light_omni_intensity = {
        en = "Intensity",
        ["zh-cn"] = "光线强度",
    },
    fov_light_omni_volumetric_intensity = {
        en = "Volumetric Intensity",
        ["zh-cn"] = "体积光强度",
    },
    fov_light_omni_color_temperature = {
        en = "Color Temperature",
        ["zh-cn"] = "色温",
    },
    fov_light_spot = {
        en = "Spot Light",
        ["zh-cn"] = "聚光灯",
    },
    fov_light_spot_description = {
        en = "After turnoff, it needs to be reloaded to take effect",
        ["zh-cn"] = "修改后需要重新加载才能生效",
    },
    fov_light_spot_casts_shadows = {
        en = "Casts Shadows",
        ["zh-cn"] = "投射阴影",
    },
    fov_light_spot_spot_reflector = {
        en = "Spot Reflector",
        ["zh-cn"] = "反光",
    },
    fov_light_spot_spot_angle_max = {
        en = "Spot Angle Max",
        ["zh-cn"] = "光线强度降低为零的锥角",
    },
    fov_light_spot_spot_angle_min = {
        en = "Spot Angle Min",
        ["zh-cn"] = "光线强度开始减弱的锥角",
    },
    fov_light_spot_falloff_far = {
        en = "Falloff Far",
        ["zh-cn"] = "光线强度降低为零的距离",
    },
    fov_light_spot_falloff_near = {
        en = "Falloff Near",
        ["zh-cn"] = "光线强度开始减弱的距离",
    },
    fov_light_spot_intensity = {
        en = "Intensity",
        ["zh-cn"] = "光线强度",
    },
    fov_light_spot_volumetric_intensity = {
        en = "Volumetric Intensity",
        ["zh-cn"] = "体积光强度",
    },
    fov_light_spot_color_temperature = {
        en = "Color Temperature",
        ["zh-cn"] = "色温",
    },
    fov_light_spot_ies_profile = {
        en = "IES Profile",
        ["zh-cn"] = "IES文件",
    },
}
