CHANGELOG: ‣Version 1.0.0 Initial Release ‣Version 1.0.1 fixed indicator showing up for non-psyker classes ‣Version 1.1.0 restructured code removed redundant logic made some small optimizations added border glow & pulse effect ‣Version 1.2.0 added shield failing voice lines reorganized code for better readability & maintainability ‣Version 1.3.0 added color customization added option to only keep track of owned shields shield failing voice lines will now only play for owned shields added option for non-psyker classes to see the indicator ‣Version 1.3.1 fixed indicator remaining visible during cutscenes made some optimizations improved code readability ‣Version 1.3.2 fixed a rare issue where the shield failing voiceline could trigger immediately after a shield was spawned ‣Version 1.4.0 added option to prioritize shields based on proximity fixed indicator remaining visible if shield owner left while shield was being tracked ‣Version 1.5.0 restructured (better compartmentalized) code added shuffle functionality to avoid replaying the same voiceline back to back fixed indicator disappearing if settings were changed while visible most settings can now be changed on the fly ‣Version 1.5.1 added safeguard to prevent crash to desktop due to "stingray::plugin_api::unit::local_pose failed, UnitReference is not valid" ‣Version 1.6.0 added option to change the indicator's size/scale ‣Version 1.7.0 added option to represent shield health as a colored outline for the bubble shield, or as a color change for the flat shield improved overall performance, especially when no shields are active ‣Version 1.7.1 re-added the safeguard from version 1.5.1 made another micro-optimization